Here are some stadium environments I worked on for FIFA World Cup: Launch Edition. I was responsible for creating and set dressing sideline props such as broadcasting equipment, medical equipment, seating, and perimeter advertising boards. I also created the goal posts, the FIFA 26 Trionda Ball, and the celebration stage. I also authored some branding/advertising textures for the environments. I was also tasked with topology and UV optimization on some stadiums. Our main constraints with the environments were keeping the geometry usage and texture sizes within memory limitations since the game is made for the Netflix Games browser and TV platform. The game was developed by Refactor Games, published by Delphi Interactive, and made using Unreal Engine 5.